The problem is that the level designer is just making us guess what buttons control what doors, and after a while the game ends up being just about this. There is nothing clever nor brilliant anymore, its just walking around in the maze until you meet the programmers idea, which is no more clever than one anyone could have. And that is because the game lacks diversity. The only obstacles are buttons and doors. This level after level. The genius would be creating levels where the right combination of different types of obstacles which do all kind of things, gets you to win. But right now, after 20 levels, this is just a game where youre just there trying to guess which button opens which door and spend all your time going back and forth to access different buttons... So much unexploited potential on this game